Showing posts with label subsurfacescattering. Show all posts
Showing posts with label subsurfacescattering. Show all posts

Tuesday, July 28, 2015

TNG Recent Render

Here is our lasted render, Natsuko. She was rendered in Maya via VRay. We used subsurface scattering to make the skin look realistic, and also laid out the various texture maps for you to view. This is a sample of our work. Let us know if you have any questions about our services.

www.tngvfx.com