Here is our lasted render, Natsuko. She was rendered in Maya via VRay. We used subsurface scattering to make the skin look realistic, and also laid out the various texture maps for you to view. This is a sample of our work. Let us know if you have any questions about our services.
www.tngvfx.com
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Tuesday, July 28, 2015
TNG Recent Render
Labels:
3dmodel,
3dscanning,
3dscanningservices,
digitaldouble,
losangeles,
louisiana,
maya,
mobile3dscanning,
montreal,
renders,
subsurfacescattering,
texturemaps,
toronto,
vancouver,
vfx,
visualeffects,
vray
Monday, March 16, 2015
TNG Test: Creating 3D Hair
We've been experimenting with creating 3D hair. Here are a couple renders we've been working on.
We welcome your feedback! Comment on our blog or visit our Facebook page.
Labels:
3dhair,
3dmodeling,
3dscanningservices,
creating3dhair,
cybercharacters,
cyberscans,
digitaldouble,
lidar,
losangeles,
louisiana,
maya,
mobile3dscanning,
montreal,
newyork,
toronto,
vancouver,
vfx,
visualeffects,
vray
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