Showing posts with label digitaldouble. Show all posts
Showing posts with label digitaldouble. Show all posts

Thursday, December 24, 2015

How Joseph Gordon-Levitt Was Levitated by VFX in ‘The Walk’

For Joseph Gordon-Levitt to perform Philippe Petit’s death-defying stunts on the wire, which take decades to master, stunt double Jade Kindar-Martin stepped in. ‪#‎TheWalk‬ ‪#‎VFX‬

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Wednesday, November 25, 2015

Firefighter Render

This firefighter is our most recent render. We first 3D scanned him with a hand held scanner and then applied textures. Tell us what you think.
 
 


Monday, October 19, 2015

‘Furious 7’ Visual Effects Team Reveals Details About Creating Digital Doubles for Paul Walker

Visual effects were relied on heavily to create Paul Walker's performance in Furious 7 after his passing. It was very important each scene was believable. But which were the most difficult?

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Monday, October 12, 2015

Creating Your Digital World Using LIDAR

LIDAR 3D scanning in conjunction with character 3D scanning is an efficient way to begin any production, whether it is for film or television. How can LIDAR enhance your next project?

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Thursday, September 24, 2015

Bruce Lee's Digital Double!

Check out Bruce Lee's digital double in this commercial for Johnnie Walker. It's amazing what technology can do!

Thursday, July 30, 2015

3D Scanning Explained

Have you wondered exactly how 3D scanning works? Take a look at this quick video that explains 3D scanning 'as fast as possible.'


Check Out TNG's Newsletter

We publish our newsletter at the beginning of each month. We highlight 3D scanning and how it can be used in the entertainment industry. We also post some of our sample renders and videos. If you missed July, check it out HERE.


Tuesday, July 28, 2015

TNG Recent Render

Here is our lasted render, Natsuko. She was rendered in Maya via VRay. We used subsurface scattering to make the skin look realistic, and also laid out the various texture maps for you to view. This is a sample of our work. Let us know if you have any questions about our services.

www.tngvfx.com


Tuesday, July 14, 2015

3D Scanning: High Resolution Digital Models

This shoe was digitally created via scan data, and at a high resolution. In order to further preserve the quality, in the remesh, the shoe is broken into several parts in order to keep the edges looking more real and to have more UV space and more specific shader control for rendering. The topology of the remesh and of the model follow the design in which the shoe was built. This further increases the realism.








 
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Thursday, July 2, 2015

TNG VFX: Meet the Team

Check out this rough cut of our TNG video we've been working on. We talked to a few of our team members who briefly explain their role here at TNG. Stay tuned for the final clip coming soon!


Monday, May 4, 2015

TNG's Recent Work

We've been working on the render for our superhero. Her full body digital double will be in our next newsletter coming out this week. Stay tuned!


Monday, April 13, 2015