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Showing posts with label topology. Show all posts
Showing posts with label topology. Show all posts
Thursday, September 12, 2013
The Many Layers Of A 3D Character
The geometry and texture of a 3D character needs to be top quality. Find
out where the most time should be spent when recreating a model.
http://blog.tngvisualeffects.com/the-many-layers-of-a-3d-character/
Labels:
3d scanned models,
3d scanning services,
cyber scanning,
digital characters,
geometry,
lidar scanning,
los angeles,
louisiana,
remesh,
scanned characters,
texture,
topology,
toronto,
vancouver,
vfx,
visual effects
Tuesday, July 9, 2013
Optimizing the 3D Scan Character Pipeline
When scanning talent, the 2 common questions
asked are When and Where? But, what about Who will do the resurfacing?
Check out this blog to learn more about what is needed after a talent is
scanned. http://blog.tngvisualeffects.com/optimizing-the-3d-scan-character-pipline/
Click here to become a TNG Visual Effects team supporter and visit our GoFundMe Crowd Funding campaign page.
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