Showing posts with label topology. Show all posts
Showing posts with label topology. Show all posts

Thursday, September 12, 2013

The Many Layers Of A 3D Character

The geometry and texture of a 3D character needs to be top quality. Find out where the most time should be spent when recreating a model. http://blog.tngvisualeffects.com/the-many-layers-of-a-3d-character/




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Tuesday, July 9, 2013

Optimizing the 3D Scan Character Pipeline

When scanning talent, the 2 common questions asked are When and Where? But, what about Who will do the resurfacing? Check out this blog to learn more about what is needed after a talent is scanned. http://blog.tngvisualeffects.com/optimizing-the-3d-scan-character-pipline/




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