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Showing posts with label geometry. Show all posts
Showing posts with label geometry. Show all posts
Thursday, September 12, 2013
The Many Layers Of A 3D Character
The geometry and texture of a 3D character needs to be top quality. Find
out where the most time should be spent when recreating a model.
http://blog.tngvisualeffects.com/the-many-layers-of-a-3d-character/
Labels:
3d scanned models,
3d scanning services,
cyber scanning,
digital characters,
geometry,
lidar scanning,
los angeles,
louisiana,
remesh,
scanned characters,
texture,
topology,
toronto,
vancouver,
vfx,
visual effects
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