Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts

Thursday, October 1, 2015

Building 3D Character

When using a 3D model with live action, the character needs to have fluid movement to match that of a live character. Find out what the three components are to creating a great 3D character.

Click here to read more.






Tuesday, January 6, 2015

TNG 3D Model

Here is Melika again with the cleaned up scan on the left and our finished model on the right. We used her original hair in the texture shoot. We're still working on cyber hair. #3DScanning

 
 
TNG North American Locations
 
 
 
We welcome your feedback! Comment on our blog or visit our Facebook page.