Monday, September 21, 2015

MAZE RUNNER – THE SCORCH TRIALS: Making of by Wired

Weta Digital used a variety of simulators to build the deserted city in the Maze Runner sequel, The Scorch Trials. No matte paintings were used and every building was unique. Take a look.

To read more, click here.



The Emmy-winning studios behind American Horror Story's freaks

See how the amazing practical and visual effects were made for American Horror Story: Freak Show. http://www.engadget.com/2015/09/17/american-horror-story-freak-show-visual-effects/



Friday, September 18, 2015

Unlocking the Mystery of the Jamestown Graves with 3D Printing

Archaeologists digging beneath a church built in 1608 found the site of four unknown graves. Through the use of #3Dscanning and #3Dprinting the artifacts found in the graves, their identities were revealed.

Click here to read more.




Dark Souls III Will Bring The Pain To North America In April 2016

Dark Souls III will feature the deepest role-playing experience found in the series so far and will launch in North and South America in April 2016.

Read more on We Got This Covered.


Thursday, September 17, 2015

EA Announces Star Wars Battlefront Beta For October, Includes New Multiplayer Mode

Star Wars Battlefront beta will be open to everyone! The release date is set for early October but they said to make sure your systems are ready to download the moment it goes live! It should be a really cool experience.

Click here to read more.




In the VR Driver’s Seat

Luma Pictures delivered two VR experiences for Infiniti. fxphd interviews CG supervisor Dave White about the visual effects and how they were made for this experience.

Read the full interview here.



Wednesday, September 16, 2015

Melding Practical & Digital: Legacy Effects’ Shane Mahan

Shane Mahan, co-founder of Legacy Effects says digital tools are a tremendous time saving device but it's just as important to be able grab some clay and make a mold. He will be speaking at Trojan Horse was a Unicorn in Portugal about the melding worlds of practical effects and digital art.

Click here to read fxguide's interview with Shane Mahan.