Friday, October 30, 2015

Happy Halloween!

We wish you all a Happy and Safe Halloween weekend! Now, let's get the party started! #HappyHalloween #Halloween

Using 3D Scanning to Inspire STEM

The American Innovations in an Age of Discovery initiative is building invention kits for teachers and students to reinvent selected devices.

Click here to read more.

Thursday, October 29, 2015

Inside Disney Research Zurich’s capture tech

Mike Seymour of Wired and fxguide was invited by Disney Research Zurich as the next subject for creating a digital human, with a main focus on scanning the eye and facial movement. Seymour gives more details about his visit and what has come of their eye scanning research.

Click her to read more.

Catch All The Must-Watch Trailers From Sony’s Paris Games Week 2015 Presentation

Check out the trailers from Sony's Paris Games Week 2015.

Click here to watch.

Wednesday, October 28, 2015

Mafia III – how Blur made a trailer to remember

Blur talks about their work they did on the Mafia III trailer. Blur used real world reference and significant performance capture techniques to bring the imagery to life.

Click here to read more.

Egypt To Scan Ancient Pyramids With Cosmic Rays

Scientists hope to learn more about four Egyptian pyramids and their internal structures using cosmic rays and laser scanners. Hidden chambers may also be revealed.

Click here to learn more.

Tuesday, October 27, 2015

Real-time expression transfer: SIGGRAPH Asia preview

Headed by a team in Germany, a second year PhD student is showing a realtime face tracking system at SIGGRAPH Asia. The research looks at real-time facial expression mapping of another person's face. fxguide has all the details. Check it out!

Click here to learn more.

Check Out Our Newest Render

Check out our latest render - Dapper Sam in the City. Let us know what you think! We're your one-stop-shop for all your ‪#‎3Dscanning‬ needs.

Monday, October 26, 2015

Kara Zor-El : AKA Supergirl

Encore uses a digital double for Kara Zor-El's flight scenes in #Supergirl, which premiere's tonight! fxguide talks to vfx supe Armen Kevorkian on the effects work the team did for the pilot. Take a look.

Click here to read more.

Monday, October 19, 2015

‘Furious 7’ Visual Effects Team Reveals Details About Creating Digital Doubles for Paul Walker

Visual effects were relied on heavily to create Paul Walker's performance in Furious 7 after his passing. It was very important each scene was believable. But which were the most difficult?

Click here to read more.

Friday, October 16, 2015

Meet Ken, our #3Dscanning technician. He will give you a peek at what LIDAR scanning looks like in this clip. If you need a vehicle, building or environment 3D scanned, give us a call! We're highly mobile.

Kévin Bray uses 3D scanning to duplicate Gwilym Gold

Director Kévin Bray used face-tracking and #3Dscanning technology to create digital doubles of musician Gwilym Gold for his music video.

Click here to watch the video.

Thursday, October 15, 2015

Behind Marvel’s Marvelous Trailer Titles

fxguide talks to Fede Ponce - an artist who has created several Marvel​ trailer titles for big films in recent years.

Click here to read more.

TNG Offers Photogrammetry

As you can see, Nick is very excited about photogrammetry - another way we can provide you with a 3D model. We will even tell you which camera to look in.

Wednesday, October 14, 2015

TNG Offers Photogrammetry

As you can see, Nick is very excited about photogrammetry - another way we can provide you with a 3D model. We will even tell you which camera to look in.

AR: a researcher’s perspective

According to Columbia University Professor, Steven Feiner, the discovery of Augmented Reality was in 1968 and is still as complex as it was back then. However, with the help of the Oculus Rift and other such devices, there has been significant breakthroughs not only for entertainment but for educational and manufacturing purposes. AR and VR will be the hot topic at SIGGRAPH Asia next month. Read what else Prof. Feiner has to say about it.

Click here to read more.

Monday, October 12, 2015

Thursday, October 8, 2015

Destiny: The Taken King: a visual breakdown of the launch trailer

There were effects work in every single shot in the #Destiny trailer, The Taken King. Find out how the vfx team created the clip in this interview by fxguide.

Click here to read more.

Building Characters in Challenging Conditions

Sometimes we encounter challenging scenarios when we go out 3D scanning, but it never stops us from getting the job done. Here are some solutions that have been helpful to us along the way.

Click here to read more.

Tuesday, October 6, 2015

FuseFX's VFX reel ‘Marvel’s Agents Of S.H.I.E.L.D.'

It's been exciting watching the characters evolve in Agents of S.H.I.E.L.D.​ and we're lucky to have been a part of the process over the past seasons. Check out this #vfx breakdown by FuseFX. Amazing work by amazing vfx artists!

Life on Mars: the VFX of The Martian

How did they do the visual effects for the new space film, #Martian? It was a lot of work as fxguide finds out in this in depth article.

Click here to read more.

Monday, October 5, 2015

Vancouver Trip

Shades on or off? Looks like our founder, Nick Tesi is enjoying the seaside in Vancouver :)

Visual Effects Supervisor Chris Townsend Talks Avengers: Age of Ultron

Avengers: Age of Ultron has a massive amount of visual effects. Chris Townsend talks about choosing to use vfx rather than special effects when creating Ultron.

Click here to read more.

Friday, October 2, 2015

Macbeth Film’s Grisly Scenes Created by British Company’s Toil and Trouble

A life-size replica of the actor who plays King Duncan in Macbeth was so real that he was allowed to go home instead of lying in the bed for the rest of the night. Read about some of the other special effects and visual effects work done during the making of Macbeth.

Click here to read more.

THE MAN FROM U.N.C.L.E: Florian Gellinger – VFX Supervisor – Rise FX

VFX Supervisor, Florian Gellinger talks about the making of The Man from U.N.C.L.E.. Although the film is based in Berlin, they shot everything in London and used visual effects to make it look like Berlin in the 1960's. Take a look.

Click here to read more.



Thursday, October 1, 2015

Exclusive Interview with Marvel Studios’ VFX Supervisor, Jake Morrison

Marvel​ Studios' VFX Supervisor talks about Ant-Man and how important it was for the audience to believe everything was real. Watch this exclusive interview by CGSociety​.

Building 3D Character

When using a 3D model with live action, the character needs to have fluid movement to match that of a live character. Find out what the three components are to creating a great 3D character.

Click here to read more.